Conceptual Design

28/1/99


Click here to start


Table of Contents

Conceptual Design

Learning objectives

Summary

Instructional/Conceptual design

1. Implications of learning theory

1. Boyle (1997): pedagogical design - structuring learning interactions

Implementing constructivism: ‘Rich Environments for Active Learning’ (Grabinger & Dunlap 1995, figure 1, layer 3)

Courseware for constructivist learning (Knuth & Cunningham 1993)

Constructivist courseware examples

PPT Slide

PPT Slide

PPT Slide

PPT Slide

PPT Slide

Constructivist Web Based Instruction (Bostock 1998)

PPT Slide

WBI case: Using the constructivist checklist to design a course

2. Media Selection: Interaction Boyle’s learning contexts

What sort of software to develop? A Classification (Bostock 1996)

Laurillard - learning as the Conversational Framework

A simplified conversational framework (Figure II.1)

Laurillard’s framework interactive processes in learning

Media selection: Interaction Laurillard 1993

A template for mapping media on to learning activities

Print, lecture, simple Web pages

Tutorial CBT

Example: a time management simulation

Time management simulation: pre-course assessment and priming

Exercise

Use of the conversational framework

Laurillard’s view of development process for designing learning

3. Content structuring: turn learning objectives into modules

PPT Slide

PPT Slide

PPT Slide

Other possibilities for content structuring (Boyle 1997)

4. Instructional sequence: an objectivist approach

Gagné demonstrating 5 types of learning outcomes

Gagné Nine instructional events

7. provide feedback on performance

Instructional events: Shuell’s Learning Functions

PPT Slide

9. Feedback relevant feedback and correction

References

R M Gagné and K L Medsker, The conditions of learning: training applications 1996, Harcourt Brace

Author: Department of Computer Science

Email: stephen@cs.keele.ac.uk

Home Page: http://www.keele.ac.uk/depts/cs/Stephen_Bostock/sjbhome.html